Difference between revisions of "CUE! -See You Everyday-"

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(Created page with "{{Infobox project | title = CUE! -See You Everyday- | image = | URL = [https://www.cue-liber.jp/ www.cue-liber.jp] | description = Mobile game | project_status = {{ Closing }...")
 
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{{Infobox project
{{Infobox project
| title = CUE! -See You Everyday-
| title = CUE! -See You Everyday-
| image =
| URL = [https://www.cue-liber.jp/ www.cue-liber.jp]
| URL = [https://www.cue-liber.jp/ www.cue-liber.jp]
| description = Mobile game
| project_status = Game: {{offline}}<br>Website: {{online}}
| project_status = {{ Closing }}
| archiving_status = {{partiallysaved}}
| archiving_status = {{ partiallysaved }}
| archiving_type = ArchiveBot
| lead =  
}}
}}
The mobile game '''CUE! -See You Everyday-''' announced its closure schedule on Feb. 27 2021 ([https://web.archive.org/web/20210227033916/https://www.cue-liber.jp/news?nid=1647 Official Website], [https://twitter.com/CUE_staff/status/1365481910160429059 Twitter]). Service will be ended on 12:00 PM JST @ Apr. 30 2021 and the game will not be accessible afterwards.
The mobile game '''CUE! -See You Everyday-''' announced its closure schedule on Feb. 27 2021 ([https://web.archive.org/web/20210227033916/https://www.cue-liber.jp/news?nid=1647 Official Website], [https://twitter.com/CUE_staff/status/1365481910160429059 Twitter]). Service will be ended on 12:00 PM JST @ Apr. 30 2021 and the game will not be accessible afterwards.

Latest revision as of 02:45, 3 August 2023

CUE! -See You Everyday-
URL www.cue-liber.jp
Status Game: Offline
Website: Online!
Archiving status Partially saved
Archiving type ArchiveBot
IRC channel #archiveteam-bs (on hackint)

The mobile game CUE! -See You Everyday- announced its closure schedule on Feb. 27 2021 (Official Website, Twitter). Service will be ended on 12:00 PM JST @ Apr. 30 2021 and the game will not be accessible afterwards.

Considering the game is heavily story-focused, archiving the game assets will help players get an idea of its core content, and possibly even a fan revival project, considering the scripting was mostly in very readable JSON.

Workflow

  • Basic datamining reveals plain text assets crimoviemanifest and crisoundmanifest, apparently file lists for CriWare ADX 2 and Sofdec;
  • Set up MiTMProxy, intercept and analyze traffic;
  • CDN base address revealed to be https://cdn.cue-liber.jp/; request for master file list CustomiOSManifest.gz / CustomAndroidManifest.gz intercepted;
  • Non-Criware assets seem to have a hash attached to the file names, IL2CPP reverse-engineering reveals the algorithm to be Unity's Hash128() (Sagilio);
  • Datamine previously intercepted master file lists (gdzhong);
  • Populate URL lists with rules (Hash128 suffixes to Unity assets, none to Cri ones) (gdzhong);
  • Test the URL lists while crawling the CDN; filter out 404s and recheck link for fixing;
  • URL list fixing & integration.

Archivebot Jobs

iOS assets archiving: job:mx7dk9o8muixchw8cfyfudyl

404 fixes for iOS assets: job:3ubaa0jjcmhmfjzwi2xzeud4c

Android assets archiving: job:9d224855r5l2ybxhkqraqwh1x

404 fixes, round 2: job:bb5sgyy1yd9kyaf54ph33zoc9

Master manifest archiving: job:8g3r8ql4i21vlpk2yafrawd5z, job:3tbtsgegbv3sraj41or91qsc5

Article source from tenyuhuang