Difference between revisions of "CUE! -See You Everyday-"
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(Created page with "{{Infobox project | title = CUE! -See You Everyday- | image = | URL = [https://www.cue-liber.jp/ www.cue-liber.jp] | description = Mobile game | project_status = {{ Closing }...") |
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{{Infobox project | {{Infobox project | ||
| title = CUE! -See You Everyday- | | title = CUE! -See You Everyday- | ||
| URL = [https://www.cue-liber.jp/ www.cue-liber.jp] | | URL = [https://www.cue-liber.jp/ www.cue-liber.jp] | ||
| project_status = Game: {{offline}}<br>Website: {{online}} | |||
| project_status = {{ | | archiving_status = {{partiallysaved}} | ||
| archiving_status = {{ partiallysaved }} | | archiving_type = ArchiveBot | ||
| | |||
}} | }} | ||
The mobile game '''CUE! -See You Everyday-''' announced its closure schedule on Feb. 27 2021 ([https://web.archive.org/web/20210227033916/https://www.cue-liber.jp/news?nid=1647 Official Website], [https://twitter.com/CUE_staff/status/1365481910160429059 Twitter]). Service will be ended on 12:00 PM JST @ Apr. 30 2021 and the game will not be accessible afterwards. | The mobile game '''CUE! -See You Everyday-''' announced its closure schedule on Feb. 27 2021 ([https://web.archive.org/web/20210227033916/https://www.cue-liber.jp/news?nid=1647 Official Website], [https://twitter.com/CUE_staff/status/1365481910160429059 Twitter]). Service will be ended on 12:00 PM JST @ Apr. 30 2021 and the game will not be accessible afterwards. |
Latest revision as of 02:45, 3 August 2023
CUE! -See You Everyday- | |
URL | www.cue-liber.jp |
Status | Game: Offline Website: Online! |
Archiving status | Partially saved |
Archiving type | ArchiveBot |
IRC channel | #archiveteam-bs (on hackint) |
The mobile game CUE! -See You Everyday- announced its closure schedule on Feb. 27 2021 (Official Website, Twitter). Service will be ended on 12:00 PM JST @ Apr. 30 2021 and the game will not be accessible afterwards.
Considering the game is heavily story-focused, archiving the game assets will help players get an idea of its core content, and possibly even a fan revival project, considering the scripting was mostly in very readable JSON.
Workflow
- Basic datamining reveals plain text assets
crimoviemanifest
andcrisoundmanifest
, apparently file lists for CriWare ADX 2 and Sofdec; - Set up MiTMProxy, intercept and analyze traffic;
- CDN base address revealed to be
https://cdn.cue-liber.jp/
; request for master file listCustomiOSManifest.gz
/CustomAndroidManifest.gz
intercepted; - Non-Criware assets seem to have a hash attached to the file names, IL2CPP reverse-engineering reveals the algorithm to be Unity's
Hash128()
(Sagilio); - Datamine previously intercepted master file lists (gdzhong);
- Populate URL lists with rules (Hash128 suffixes to Unity assets, none to Cri ones) (gdzhong);
- Test the URL lists while crawling the CDN; filter out 404s and recheck link for fixing;
- URL list fixing & integration.
Archivebot Jobs
iOS assets archiving: job:mx7dk9o8muixchw8cfyfudyl
404 fixes for iOS assets: job:3ubaa0jjcmhmfjzwi2xzeud4c
Android assets archiving: job:9d224855r5l2ybxhkqraqwh1x
404 fixes, round 2: job:bb5sgyy1yd9kyaf54ph33zoc9
Master manifest archiving: job:8g3r8ql4i21vlpk2yafrawd5z, job:3tbtsgegbv3sraj41or91qsc5