Difference between revisions of "Mochi Media"

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{{Infobox project
{{Infobox project
| title = Mochi Media
| logo = Mochi_Media_logo.jpg
| logo = Mochi_Media_logo.jpg
| image = Mochi media homepage screenshot.png
| image = Mochi media homepage screenshot.png
| URL = http://www.mochimedia.com
| URL = http://www.mochimedia.com
| project_status = {{closing}}
| project_status = {{offline}}
| archiving_status = {{notsaved}}
| archiving_status = {{saved}}
| tracker = [http://tracker.archiveteam.org/mochimedia/ mochimedia]
| source = [https://github.com/ArchiveTeam/mochimedia-grab mochimedia-grab]
| source = [https://github.com/ArchiveTeam/mochimedia-grab mochimedia-grab]
| irc = mochibaibai
| irc_network = EFnet
| irc_abandoned = true
| data = {{IA collection|archiveteam_mochimedia}} <br> Forum: {{IA item|archiveteam_archivebot_go_031}} <br> JSON files: {{IA item|archiveteam_archivebot_go_032 }}
}}
}}


Line 36: Line 40:
Their website is very nice and allows you to download a [https://github.com/chfoo/cloaked-octo-nemesis/blob/master/mochimedia/mochimedia.json.xz JSON file] of all the games.
Their website is very nice and allows you to download a [https://github.com/chfoo/cloaked-octo-nemesis/blob/master/mochimedia/mochimedia.json.xz JSON file] of all the games.


== How can I help? ===
== How can I help? ==


TODO
The project is not yet in the [[warrior]].
 
The scripts can be run manually however. See [https://github.com/ArchiveTeam/mochimedia-grab mochimedia-grab] for details.
 
== Archives ==
 
The archives are stored in [[WARC]] format.
 
* [https://archive.org/details/archiveteam_mochimedia Game files]
* [https://archive.org/details/archiveteam_archivebot_go_031 Forums] (grabbed by [[ArchiveBot]])
* [https://archive.org/details/archiveteam_archivebot_go_032 JSON file that was used to scrape the game files]


== External links ==
== External links ==
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* {{w|Shanda}}
* {{w|Shanda}}
* [http://techcrunch.com/2006/11/20/mochimedia-introduces-ad-network-for-flash-games/ MochiMedia Introduces Ad Network for Flash Games]
* [http://techcrunch.com/2006/11/20/mochimedia-introduces-ad-network-for-flash-games/ MochiMedia Introduces Ad Network for Flash Games]
* [http://mochiland.com/articles/mochi-media-is-joining-the-shanda-games-family Mochi Media is Joining the Shanda Games Family!]


== References ==
== References ==

Latest revision as of 03:36, 8 January 2022

Mochi Media
Mochi Media logo
Mochi media homepage screenshot.png
URL http://www.mochimedia.com
Status Offline
Archiving status Saved!
Archiving type Unknown
Project source mochimedia-grab
Project tracker mochimedia
IRC channel #archiveteam-bs (on hackint)
(formerly #mochibaibai (on EFnet))
Data[how to use] archiveteam_mochimedia
Forum: archiveteam_archivebot_go_031
JSON files: archiveteam_archivebot_go_032

Mochi Media is a browser-based games network, with more than 140 million monthly active users and 15,000 games on nearly 40,000 publisher websites. Mochi Media's products include tools for Flash based web developers to display in-game advertising, complete micro-transactions and display score boards in games. The company is headquartered in downtown San Francisco and is a wholly owned subsidiary of Shanda Games Limited (NASDAQ: GAME).[1]

Shutdown

Mochi Media winding down; services end date of 3-31-2014

By Josh Larson March 14, 2014

It saddens me to make this announcement today–our parent company Shanda has decided to dissolve the Mochi Media business. The last day that Mochi Media services will be available is March 31, 2014.

First off, thank you for working with us all of these years.

Mochi Media was founded in 2005 by Jameson and Bob with the mission of fueling the creativity of indie game developers. You focus on making a great game, and we’ll take care of the rest. At that time, Flash was a platform that held a lot of potential if developers could find ways to track, monetize and build better games. Together, Flash and Mochi provided an on-ramp to a career or business in game development. In addition to furthering our services and business, Mochi assumed a role in growing the category. We organized and hosted FGS (aka Flash Gaming Summit) for five years to get this community out from behind computer screens and in person to talk game development. We supported developer meet-ups like Mochi London. And we addressed the “state of the union” with the Flash Game Market Survey. Moving forward, we expect that others will pick up the baton in advancing the indie cause.

I think I speak for everyone who has been a part of the Mochi team over the years in saying that the innovation from you developers inspired us. We take great pride in currently seeing Ninja Kiwi’s Bloons TD5, and Flipline Studios’ Papa’s Freezeria To Go among the Top Games Charts on iOS. We love that at one time we shared a desk with Casual Collective which is now known as KIXEYE.

Today, there has never been a better time to be an indie game developer in terms of the platforms and audiences one can reach: Flash, iOS, Android, XBLA, PSN, Steam, HTML5, and the list goes on. If Mochi had a more meaningful position today beyond Flash, then there may have been a different path for the company going forward.

Though we won’t (as team Mochi) be a part of your future growth, we cannot wait to see what you create next. Best of luck.

Thank you,
Josh[2]

Site structure

Their website is very nice and allows you to download a JSON file of all the games.

How can I help?

The project is not yet in the warrior.

The scripts can be run manually however. See mochimedia-grab for details.

Archives

The archives are stored in WARC format.

External links

References